Lesson 4 Activity 1 - Design your own ecosystem
In this lesson students will design their own ecosystems projects consisting of a question, experimental design and model. In the first activity, students will learn about the computational science cycle and use it to scope their project.
Develop an original design for your computational science project.
Start with a project design form and fill in the sections on developing your project abstraction.
- Watch a video on the Computational Science Cycle
- Hear about a few possible additions to make new ecosystems projects
- create a competitor species at one trophic level
- create an intermediate trophic level
- change the behavior of the agents (ex. chase and runaway)
- Develop an original design for your computational science project
Watch a video on the Computational Science Cycle
Hear about some ideas for potential customizations of the base model to make it a new project.
When looking to create an original design for a computational science project, look to your own environment and region for an ecosystem to model. Here are some projects we've seen students create over the years.
- Polar bears, penguins and killer whales
- Bark beetles and pinon trees
- Rabbits and coyotes in the desert Southwest (USA)
- Lions and giraffes on an African plain
- Macrophages and microphages
Develop an original design for your computational science project.
Start with a project design form and fill in the sections on developing your project abstraction.