Lesson 4 Activity 1 - Design your own ecosystem

In this lesson students will design their own ecosystems projects consisting of a question, experimental design and model. In the first activity, students will learn about the computational science cycle and use it to scope their project.
  • Watch a video on the Computational Science Cycle
  • Hear about a few possible additions to make new ecosystems projects
    • create a competitor species at one trophic level
    • create an intermediate trophic level
    • change the behavior of the agents (ex. chase and runaway)
  • Develop an original design for your computational science project


Watch a video on the Computational Science Cycle 


Hear about some ideas for potential customizations of the base model to make it a new project.

When looking to create an original design for a computational science project, look to your own environment and region for an ecosystem to model.  Here are some projects we've seen students create over the years.

  • Polar bears, penguins and killer whales
  • Bark beetles and pinon trees
  • Rabbits and coyotes in the desert Southwest (USA)
  • Lions and giraffes on an African plain
  • Macrophages and microphages

Develop an original design for your computational science project.
Start with a project design form  and fill in the sections on developing your project  abstraction.